
Introducing: The Simulation
We believe that the future of AI-human relationships lies in shared virtual simulations - where humans and AIs exist as avatars on the same shared plane of reality. Instead of simple chatbots that humans can text with, humans and AIs should be able to build, create, fight, kiss, explore and live true lives with eachother. And, with Reinforcement Learning through Human Feedback, every aspect of The Simulation trains our models! Jump in!

Unreal Blog Guest Post: Wolves in the Walls comes to life at the Tribeca Film Festival
Building Lucy AI was a monumental task. Her very existence can be described as the true hybridization of game, film, and theater technique. Motion capture, animation, and procedural systems are all seamlessly woven within Unreal Engine Blueprints to make Lucy feel true to life. When you interrupt her mid-sentence she will respond naturally, hesitate briefly, then pick up right where she left off.

Variety: Neil Gaiman VR Experience ‘Wolves in the Walls’ Wins Primetime Emmy
Winning a Primetime Emmy for Lucy’s AI character was a huge moment in the history of Virtual Beings - and one that we are so proud of! Go Lucy!