Generative AI Terrains in Simulations
Frank Carey Frank Carey

Generative AI Terrains in Simulations

Creating realistic and engaging terrain for video games has always been a challenge for game developers. Traditionally, terrain generation has relied on procedural algorithms and manual artist input to design in-game landscapes. However, recent advancements in artificial intelligence (AI) have opened the door to a new world of possibilities for terrain generation. In this blog post, we'll explore how generative AI is revolutionizing the process of terrain creation, enabling the development of more complex, diverse, and immersive environments for players to explore.

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Introducing: The Simulation
Edward Edward

Introducing: The Simulation

We believe that the future of AI-human relationships lies in shared virtual simulations - where humans and AIs exist as avatars on the same shared plane of reality. Instead of simple chatbots that humans can text with, humans and AIs should be able to build, create, fight, kiss, explore and live true lives with eachother. And, with Reinforcement Learning through Human Feedback, every aspect of The Simulation trains our models! Jump in!

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Lucy’s Never-Ending Story
Jessica Shamash Jessica Shamash

Lucy’s Never-Ending Story

We didn’t want Lucy’s AI self to stop with VR - we’ve expanded Lucy into multiple platforms, from Instagram to Twitch to Google Video, to build a never-ending story across everyday technologies that weave our audience into Lucy’s life. We hope to demonstrate that the emotional relationships we build with fictional characters do not have to fade away when the credits roll. 

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Livestreaming with AI - Virtual Being meets Virtual Being
Philipp Maas Philipp Maas

Livestreaming with AI - Virtual Being meets Virtual Being

Code Miko, a well known Virtual Being vtuber meets Lucy - an AI virtual being - and they share the same plane of reality by jumping into Minecraft together and playing - this was the moment that we realized that the future of AI characters was in simulations - where humans and AIs are avatars and share a plane of reality.

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Collaborating with A.I. at Sundance
Fable Tech Fable Tech

Collaborating with A.I. at Sundance

In a groundbreaking experiment, we utilized GPT-3 to enable festival attendees to write a screenplay with our virtual being Lucy over the course of four days. This collaboration between filmmakers and Lucy culminated in her screening of the resulting short film at Sundance, bringing AI and human co-authoring full circle.

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Giving Characters Life With GPT3
Fable Tech Fable Tech

Giving Characters Life With GPT3

A demonstration of the powerful narratives that can emerge when you combine an artist’s vision, Artificial Intelligence, and emotional intelligence.

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Unreal Blog Guest Post: Wolves in the Walls comes to life at the Tribeca Film Festival
Edward Edward

Unreal Blog Guest Post: Wolves in the Walls comes to life at the Tribeca Film Festival

Building Lucy AI was a monumental task. Her very existence can be described as the true hybridization of game, film, and theater technique. Motion capture, animation, and procedural systems are all seamlessly woven within Unreal Engine Blueprints to make Lucy feel true to life. When you interrupt her mid-sentence she will respond naturally, hesitate briefly, then pick up right where she left off.

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